package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Mogel extends Pokemon {
	public static final int pokemonNumber = 16;
	public static final int generation = 1;
	public Mogel(int level){
		super(Constants.NORMAL, new double[]{22.0, 25.0, 15.0, 15.0, 15.0, 20.0}, new double[]{2.2, 2.5, 1.5, 1.5, 1.5, 2.0}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 4){addMove("moveQuickattack", 1);}
		if(level >= 3){addMove("moveHeadbutt", 2);}
		if(level >= 4){addMove("moveUppercut", 3);}
	}
}
